Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one for Odin , so I made it myself.
toy code editor for fun
A Fun little waterfall spectral analyzer, for RTL-SDR (and more to come), Inspired by GQRX, with Cyberpunk Vibes, written in Odin and Raylib.
Log-Structured Merge trees implementation for a key-value store with all database functionality.
A cryptographic hash function library for the Odin language
A simple graphing calculator for visualizing math functions.
This is a very simple implementation of this crazy method of making read only hashs become faster with no collisions.
Project to create a playable version of the board game 7 Wonders Duel and a functional and competent AI for it.
Something that I made just for the fun of it, but that come out something really cool.
Example with approximating sinc( x ) function.
Create beautiful pieces of art from mathematical functions
A port of something nice for the terminal, just for the fun of it.
Hydro is a game engine created by me, Harol, just for fun. It’s written in Odin and uses OpenGL. I developed this engine between 8th and 9th grade.
Snake game (like in Nokia phones) built to run in terminal (for fun)
No description provided.
Open Sound Control in pure Odin lang, ported from vosc
A simple profiller that automatically instruments all the Odin functions of a diretory and sub diretories or a specific file name that is part of the source code path.
Having fun with FFTs & Odin
This is my first program in the Odin prog. language, it's a implementation of a function that doesn't exists in core lib.
Build any image in Minecraft using .mcfunction files
Coding challenge to create a CRUD-like systems with Undo functionality in Odin
Some little bits of magic and more magic in Odin :-)
Bindings for Odin for a subset of functions of the library.
Por princípios fundamentais: Hot Reloading