Examples of idiomatic Odin code
Simple, Fast, Portable Profiling
Odin Support plugin for JetBrains IDEs
Immediate mode UI for odin and raylib
Android native example application completely written in Odin
Valhalla is a graphics engine designed for rendering 3D scenes with a focus on non-photorealistic rendering techniques. It aims to serve as the renderer for a future game engine, providing customizable rendering settings and basic 3D scene rendering capabilities.
In progress vk-guide tutorial using Odin Language.
Rogue-like space shooter. Made with Odin + Raylib
No description provided.
Performance evaluation of different approaches for bridging tsgo with JS
A pure-Odin modern text engine — parsing, shaping, layout, COLRv1 emoji, bidi, OpenType features.
A simple 2D grid-based pathfinding library for Odin.
An experimental project to try and run odin-lang code on Android
A video game only using direct X11 calls for rendering, without any library, in Odin.
Android NDK Bindings for Odin
Multithreading experiments and utilities
𓅨 Wren in Odin. Bindings for using Wren inside Odin.
Breakout tutorial in Odin + Raylib with step-by-step video
No description provided.
Quadtree for Odin with fixed size data structure, no dynamic allocations
A Stupid Easy Flex Layout Library for Raylib
The Midgard Programming Language - designed specifically for the WASM platform
No description provided.
Snake tutorial in Odin + Raylib with step-by-step video