Code for my Odin+SDL3 GPU tutorial on YouTube
Bindings to WGPU Native in the Odin programming language
A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language
WGPU bindings for Odin.
A modern graphics API wrapper for Odin Language over Vulkan, DirectX 11/12, Metal, OpenGL, and WebGPU backends.
A general purpose gpu computation library in odin
Personal Challenge to make a Game Engine in Odin
Utility library for simplifying the use of Vulkan on modern desktop GPUs for my personal projects
GPU-accelerated Bezier text rendering for Odin. Resolution-independent crisp text, SVG icons, 6 graphics backends
The dream of having something resembling CUDA Computing on the GPU in simple OpenGL on open source drivers.
A flappy bird clone with a bunch of stuff generated/run on the GPU directly
GPU accelerated graphics engine for user interfaces
Pixel Perfect Painted Pipeline
A from-scratch implementation of Eric Lengyel's Slug algorithm for resolution-independent GPU text rendering, written in Odin with a Vulkan backend and SDL3 windowing.
A lightweight 2D game engine written in Odin with WebGPU rendering backend.
No description provided.
No description provided.
Very basic NN written in Odin based on https://gpuopen.com/learn/deep_learning_crash_course/
Pure Odin Qwen3 GGUF inference for Apple Silicon (CPU + Metal GPU)
GPU-accelerated Mandelbrot Set Explorer
Hello Hello, this is my repository for me to dump examples I create while learning WGPU in Odin in relation to win32. I am not an expert by any means, so any and all examples should be taken with the finest grain of salt. There is no staying how far this will go with examples; graphics programming is hard after all.
A gpu accelerated plotting app written in Odin
ECS inspired by the rust Bevy, uses SDL3 and WGPU
No description provided.