A simple, fast and modern ECS built in Odin
A simple, modern ECS built in Odin
Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one for Odin , so I made it myself.
Fast archetype-based ECS for Odin with support for relationships.
Easy to use Entity Component System (ECS) crafted with Odin.
A library for parsing command line arguments according to type specs in Odin
Fast Minimal Sparse set for Odin Language
Bindings for flecs (ECS) in the Odin programming language
No description provided.
A toy implementation of an Entity Component System in Odin, inspired by Flecs and bitECS.
An almost complete binding of flecs to the Odin programming language
No description provided.
Formal RPG system specs in Quint with model-based testing for Odin implementations
Odin bindings for Flecs
Space game crafted with Odin, karl2d, box2d, moecs.
ECS-based 2d game engine in Odin language
monkey compiler in odin
No description provided.
A fast and easy to use ECS written in Odin
Yggdrasil is a simple bare-bones Odin-based ECS framework.
ECS inspired by the rust Bevy, uses SDL3 and WGPU
A small Framework for ECS-Enabled Games made in Odin using the ode_ecs library
Simple ECS Library in Odin