[ALPHA] lightweight 2D and 3D engine for the joy of game development in Odin
Valhalla is a graphics engine designed for rendering 3D scenes with a focus on non-photorealistic rendering techniques. It aims to serve as the renderer for a future game engine, providing customizable rendering settings and basic 3D scene rendering capabilities.
Odin binding for r3d
3D software renderer written in Odin.
Starter code samples for using Direct3D11 in Odin
3D wireframe rendered in the terminal
No description provided.
Simple 3D game collision library for Jai.
Software 3D Renderer in Odin
Make 3D pixel art using Sprite Stacking
3D Game Engine
A RayCasting game engine (a-la Wolfestein3D)
Fork of my 3D software renderer written in Odin with rigidbody physics.
Software 3D renderer
Example code of Win32 API and Direct3D 11 using Odin Programming Language
Odin bindings and tools for Nintendo 3DS homebrew development.
inspired by SMT/Pokemon made in Odin raylib 3d blender glbs with 2d pixel art billboards
d3d12 project
Simple OpenGL framework make to explore 3D graphics
The biggest most massive engine of all time.
It takes a music WAV or MP3 file that is listenned on headphones, from a sound inside your head into a holographic, 3D wide stage like a 3D speakers sound in front of you in the same headphones.
Odin bindings for Direct3D 11
Learning ODIN and Raylib by creating 3D Tower Defence game
A lightweight, immediate-mode 2D graphics engine built in Odin.