Self-contained realtime graphical application engine with a simplistic design philosophy.
A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop
Modern text editor in Odin
Rewrite of CTime by Casey Muratori in Odin
Stack-based, concatenative programming language
No description provided.
context.allocator = runtime.panic_allocator()
The result of me learning multiple languages/frameworks over time
Core Common Language Runtime (CLR) for Odin
The biggest most massive engine of all time.
Time management application. Managing time can be just like managing memory, frustrating...
Real-time ASCII art from images and videos.
inspired by SMT/Pokemon made in Odin raylib 3d blender glbs with 2d pixel art billboards
Bindings to the WASM Micro Runtime for the Odin Programming Language
No description provided.
A messy odin verlet integration (first time) using simd intrinsics
Experimental spine runtime for Odin
Really simple, one-file snake game in Odin and Raylib
No description provided.
Simple real time collaboration paint app example - odin client, elixir server.
A re-frame inspired desktop UI framework built on Odin, Raylib, LuaJIT and a small component tree. Reactive desktop apps in Fennel or Lua, without a browser runtime.
It's one of the engines of all time.
A port to Odin of an Moog Ladder Filter math model, with a port also of a modified real time audio example in RayLib with to demo it.
Delete porhhub.com from browser links automatically (sucks to do it manually every time)