Valhalla is a graphics engine designed for rendering 3D scenes with a focus on non-photorealistic rendering techniques. It aims to serve as the renderer for a future game engine, providing customizable rendering settings and basic 3D scene rendering capabilities.
Odin WASM - 2D Rendering Framework
A video game only using direct X11 calls for rendering, without any library, in Odin.
Win32 software rendering using only Odin's core libraries
Lua-scriptable textmode rendering engine written in Odin.
A small Vulkan Rendering Engine
GPU-accelerated Bezier text rendering for Odin. Resolution-independent crisp text, SVG icons, 6 graphics backends
A lightweight 2D game engine written in Odin with WebGPU rendering backend.
Simple 2D renderer using Vulkan 1.3 exploring bindless, dynamic rendering, and vertex pulling
A from-scratch implementation of Eric Lengyel's Slug algorithm for resolution-independent GPU text rendering, written in Odin with a Vulkan backend and SDL3 windowing.
Simple 2D rendering lib for odin
A Vulkan-based graphics renderer written in Odin focused on rendering experiments and performance.
Graphics Rendering Sandbox in Odin using SDL3
Basic font rendering example using odin, OpenGL, and stb_truetype.
Simple rendering engine
Conway Game of Life using Dynamic Rendering with Vulkan
A high-performance Vulkan rendering library
A random maze generator with Wolfenstein3D style rendering reimplemented in Odin and extended.
an experiment
A port of my vulkan rendering code to the Odin programming language
A learning project to understand how basic rendering works
A fantasy 16bit cpu plus an assembler and hopefully sometime some sprite rendering stuff
Vulkan Rendering Utility and Engine coded in Odin
terminal-like ascii art rendering utils