Valhalla is a graphics engine designed for rendering 3D scenes with a focus on non-photorealistic rendering techniques. It aims to serve as the renderer for a future game engine, providing customizable rendering settings and basic 3D scene rendering capabilities.
3D software renderer written in Odin.
A repository for a series of tutorials published on my blog at marianpekar.com.
🖼️ Sprite renderer written in Odin using Sokol
2D sprite renderer in Odin using the vulkan API
Software 3D Renderer in Odin
A repository for a series of tutorials published on my blog at marianpekar.com.
an odin ttf font renderer
A simple software renderer written in odin programming language
tiny fractal renderer in Odin
Software 3D renderer
Fork of my 3D software renderer written in Odin with rigidbody physics.
(WIP) Odin TUI Cell Renderer
Real-time ASCII art from images and videos.
A simple truetype OpenGL text renderer in Odin
A basic OpenGL graphics renderer
Simple 2D renderer using Vulkan 1.3 exploring bindless, dynamic rendering, and vertex pulling
tiny vulkan renderer
small map renderer and gps viewer
simple hex grid renderer using odin + raylib
An OpenGL renderer written in Odin.
A Vulkan-based graphics renderer written in Odin focused on rendering experiments and performance.
A 3D renderer written in Odin lang
OpenGL mandelbrot fractal renderer written in Odin.