Chunk Miner is a small but complete game, in less than 3200 lines of Odin code.
Logic-less templates for Odin
Odin bindings for LZ4 (https://github.com/lz4/lz4) - an extremely fast lossless compression algorithm
On-device face tracker for the Reachy Mini Wireless. Written in Odin with a thin C++ shim over libfacedetection. ~3 MB static binary, 30 fps on the Pi inside the robot.
Odin printing library with support for ANSI colors and attributes. The goal is to mirror the existing core:fmt library to provide a seamless alternative.
inspired by SMT/Pokemon made in Odin raylib 3d blender glbs with 2d pixel art billboards
One can say that this mathematical optimizer is on a class of its own, it solves Rosenbrock 600 Dimensions in less then one hour, on a sinlge thread on a slow computer.
Simple 2D renderer using Vulkan 1.3 exploring bindless, dynamic rendering, and vertex pulling
A lightweight, logicless templating library for the Odin programming language
Isometric endless runner game made in 48 hours for Odin Holiday Jam 2024
No description provided.
turn based rpg where you combine colors and shapes to make weapons
Spawn programs with a search on PATH and custom directories, also .desktop files, configure with LUA ( made on less than 24h )
Playing around with a Tron light-cycle clone to explore the ECS architecture
No description provided.
No description provided.
a pointless technique
Walking through vulkan lesson using ido programming lang
Trying to make a shooting endless game. First time tried that with rust. Now I'm trying again with Odin and raylib
classic snake game, but turn in 360 degrees
Experiment Scripts for the Bachelor's Thesis "Efficient Lossy and Lossless Time Series Compression on Embedded Devices"
A ray tracer created in Odin as an experiment to work on more complex things. Better than my last ray tracer.
A vibecode OS, that I'm working on hand coding out once i have the basic layout of the kernel made in Odin
Odin lang terminal game combining smt and pathfinder