Valhalla is a graphics engine designed for rendering 3D scenes with a focus on non-photorealistic rendering techniques. It aims to serve as the renderer for a future game engine, providing customizable rendering settings and basic 3D scene rendering capabilities.
Playground for Graphics in Odin
A modern graphics API wrapper for Odin Language over Vulkan, DirectX 11/12, Metal, OpenGL, and WebGPU backends.
Odin bindings to TIGR - the TIny GRaphics library
The experimental graphics framework of the Hollows Engine.
Graphics programming from scratch in the Odin programming langauge
GPU-accelerated Bezier text rendering for Odin. Resolution-independent crisp text, SVG icons, 6 graphics backends
Simple OpenGL framework make to explore 3D graphics
GPU accelerated graphics engine for user interfaces
Odin bindings for the PlutoSVG/PlutoVG graphics libraries
A lightweight, immediate-mode 2D graphics engine built in Odin.
A basic OpenGL graphics renderer
Goodey is a lightweight scene tree framework for Odin that gives you Godot-style node composition without locking you into any graphics library.
A lightweight, immediate-mode 2D graphics engine built in Odin.
Reika is a high-performance, open-source PS1-style 3D game engine. It is developed using the Odin programming language along with the Raylib graphics library.
A Vulkan-based graphics renderer written in Odin focused on rendering experiments and performance.
Split GraphicsGale sprites into individual frame layers.
My work with Gustavo Pezzi's (Pikuma's) 3D graphics programming course, with Odin.
Shader graphics sandbox with particle simulation
A template for doing terminal graphics in odin
Graphics Rendering Sandbox in Odin using SDL3
Hello Hello, this is my repository for me to dump examples I create while learning WGPU in Odin in relation to win32. I am not an expert by any means, so any and all examples should be taken with the finest grain of salt. There is no staying how far this will go with examples; graphics programming is hard after all.
Odin binding for Tilengine a 2D graphics engine with raster effects for retro/classic style game development.
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