Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one for Odin , so I made it myself.
A simple 2D grid-based pathfinding library for Odin.
A pathfinding library in Odin! Designed for tile-based navigation with support for custom heuristics, diagonal movement, and cost-based terrain.
Angle optimizer for OneJump stratfinding with homemade numerical solver.
Jump Point Search for pathfinding written in odin.
A* implementation and demo
A 2D grid library for Odin with Bring Your Own Implementation pathfinding and visibility support.
Minesweeper-like game about finding crocodiles in a swamp.
A simple implementation of a KDE with cross validation to find the best bandwith parameter.
Bloom Filter to find if an element E is in a Set with a small probability of false negatives.
Just a simple lib that uses in it the Nuod lib, a powerful Linear Algebra lib for Odin.
Fuzzy file finder
A very simple shell script that makes a fuzzy find using Odin-tags project any editor.
A contrainned linear case that simplifies graittly this mathematical inverse problem of finding the deconvolution kernel.
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A toy project for learning Odin and implementing some pathfinding/graph search algorithms
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Find reminders in source code.
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A simple glyph name fuzzy finder for Linux terminal.