Goodey is a lightweight scene tree framework for Odin that gives you Godot-style node composition without locking you into any graphics library.
Project to create a playable version of the board game 7 Wonders Duel and a functional and competent AI for it.
One can say that this mathematical optimizer is on a class of its own, it solves Rosenbrock 600 Dimensions in less then one hour, on a sinlge thread on a slow computer.
A simple port of a graph in C to the Odin programming language. And a good section of several templates.
💪 Track weights and reps of every set in your routines
Super basic chip8-interpreter in Odin (+ Raylib), only capable of printing the IBM logo in a 3D scene (for now)
a modern operating system written with a Odin microkernel and Rust higher superstructure.
⛱️ Fast virtual and buffer style arenas
Example of an Odin TCP client with an accompanying Go server.
A scene production for Open Source Zongo
No description provided.
Conway Game of Life using Dynamic Rendering with Vulkan
My work with Gustavo Pezzi's (Pikuma's) 3D graphics programming course, with Odin.
Matrix MxN library for Odin programming language.
👑 Learning Odin because it's a simple sysprog lang with the convenience of Go. (Feels like a Rust + Zig + Go baby).
Some random game made in odin
A vim colorscheme compiler
Going through vulkan-tutorial.com in Odin
A fast port to Odin of the fastDTW algorithm, that was original in Python.
An algorithm for solving Poisson's Equation, optimized for parallel processing.
implementation of monkey lang (interpreter and compiler in go books by Thorsten Ball) in Odin programming language.
A simple Game Of Life in Odin
This is my learning and practice playground for algorithms and data structures.
seguindo o livro "Writing An Interpreter In Go" usando odin