A simple, fast and modern ECS built in Odin
Atlas builder for Odin games with aseprite file format support
A simple, modern ECS built in Odin
A declarative GUI framework for Odin. The predictability of Elm with the performance of immediate mode.
Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
Odin version of my toy Vulkan game engine
A storage container that maps a handle (index + generation) to an item
Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
[ALPHA] lightweight 2D and 3D engine for the joy of game development in Odin
Harness The Power of OstrichDB Directly From Your Terminal! | Featured on Awesome Odin!
An experimental retained-mode GUI library for Odin
Accurate NES emulator written in Odin
Odin binding for Dear ImGui
A simple GUI library for Odin programming language.
Chunk Miner is a small but complete game, in less than 3200 lines of Odin code.
Android native example application completely written in Odin
Odin bindings to the SQLite3 C API.
Handler for Aseprite's .ase/.aseprite, .aseprite-extension & extended .gpl files writen in Odin.
workbench is a framework/library for building games in Odin.
Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one for Odin , so I made it myself.
Easy-to-use LBP binary serialization utility for Odin.
lightweight threading for odin
Neural network inference in pure Odin
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