Odin bindings for DirectX Graphics Interface
A ffmpeg wrapper to palettize (posterize) and dither images. It's also possible to mask out areas. Useful to creating low-res textures for PS1 and N64 graphics and models. Odin + raylib.
An exploratory project — 3D graphics in Odin with Raylib and hand-written GLSL shaders. Skybox, Blinn-Phong lighting, textured objects.
No description provided.
A port of my vulkan rendering code to the Odin programming language
Low-level graphics API for desktop games written in Odin. Inspired by Sokol and WebGPU
No description provided.
Collection of Odin packages and bindings to other c/c++ libraries geard towards game/graphics programming
No description provided.
I saw Tsoding do this on YouTube in C++ and wanted to try it in Odin. Odin comes with a GLSL math library which makes it easier!
a game engine prototype with "No Graphics Api"
Odin 3D graphics Engine
My graphics application library
Odin + Raylib
small voxel engine while learning computer graphics with Odin and SDL3
Learning "GPU + Graphics Programming" with "OpenGL" using "Odin Programming Language".
A collection of games utilizing 2D or 3D graphics for use outside of the terminal
3D Graphics engine with Odin+SDL_GPU
Neuron network graphics experiment.
Graphics application built with Odin
Playing with cells and graphics (similar to Conway's Game of Life)
Terminal graphics demo
Graphics using Odin + Raylib + Shaders
Learning odin and SDL2 for graphics programming and game development.