Simple job scheduler for Odin
Retro FPS game inspired by Quake, using Odin and Raylib [ALPHA]
A collection of static datastructures for Odin
Terminal Control Library for Odin
No description provided.
Backtraces for Odin.
Odin's collection of Raylib examples
Use any web browser as GUI, with Odin in the backend and modern web technologies in the frontend.
Immediate mode UI for odin and raylib
A simple, fast and modern ECS built in Odin
Bindings Generator and Intermediate Format for languages using the C-ABI
Atlas builder for Odin games with aseprite file format support
A simple, modern ECS built in Odin
Self-contained realtime graphical application engine with a simplistic design philosophy.
A declarative GUI framework for Odin. The predictability of Elm with the performance of immediate mode.
Powerful Todo Editor
Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
Odin version of my toy Vulkan game engine
A storage container that maps a handle (index + generation) to an item
Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
[ALPHA] lightweight 2D and 3D engine for the joy of game development in Odin
Harness The Power of OstrichDB Directly From Your Terminal! | Featured on Awesome Odin!
An experimental retained-mode GUI library for Odin
Accurate NES emulator written in Odin