- learn and try out Odin
- mostly a port of the C# variant
- still largely based on Ray Tracing in One Weekend
- use Lua for scene description instead of hard coding things or messing with JSON nonsense
- (not so soon) live preview with camera controls through some suitable library (SDL or whatever fits)
- attempt to make it fast
- side quest, do the same in Rust, compare which one feels better
random in-progress render passing through
