The main reason I was considering C++ when starting this project was just learning the build system and learning memory management. I wasn't too interested in OOP design, and when first starting learnOpenGL i was writing it in a C like data oriented way. I decided on odin because I like the simplicity of the syntax, which will be huge when learning these graphics Programming concepts. Will i switch languages in the future? Doesn't matter. I am a programmer. Languages are tools, and right now, i feel like odin is the right tool for learning how to render a triangle.