Multiple versions of a voxel space engine, based on the YouTube video Voxel Space (Comanche Terrain Rendering) by Gustavo Pezzi.
The render algorithm is also explained by Sebastian Macke here.
The folder doslike contains a version for the DOS-like framework written in the C programming language.
The folder picotron contains a version for the Picotron fantasy console written in Lua.
The folder sdl2 contains a version using SDL2 written in Odin.
The folder glfw contains a version using GLFW / OpenGL written in Odin / GLSL.