o
odinpkg.dev
packages / library / EXPERIMENTAL-JAM-KIT

EXPERIMENTAL-JAM-KIT

START-Brainless-Minijamlibrary

No description provided.

No license · updated 3 months ago

Jam Kit

This is my monorepo for portable app development.

My goal is to be self-sufficient in the technique required to write high-quality, portable software. Because this is an ambitious goal, I do currently use the stb libraries for decoding some asset file formats for textures and audio, but there may be a day when I find it personally beneficial to write those myself here in this codebase.

Project Status:

The project is fairly young. It's good enough for me to use in my game-jams and personal software, but it will take time before it's high-enough quality for others to pick it up. As of now, I'd only vouch for the quality of the Windows and Web platforms, as they're where I do most of my work. Linux and macOS builds are very spartan as of now.

Capabilities:

  • Basic GPU Accelerated 3D lighting
  • Animated Sprites
  • Flexible Row/Column UI library
  • Hot-Reloading for Code
  • Hot-Reloading for GPU Shaders
  • Hot-Reloading of assets
  • Basic Physics capabilities
  • Fixed-timestep simulation for portable/networked physics
  • Physics debug overlay to visualize colliders
  • Gamepad Input
  • Games-oriented Audio interface
  • Games-oriented key-value persistence API

Platforms:

  • Windows
  • Web
  • macOS
  • Linux (Wayland)
  • Linux (Embedded)
  • iOS
  • Android

Subpackage sugar

Platform abstraction layer. Provides windowing and input.

Subpackage angle

A safe and debuggable interface to OpenGL ES 3.x on all platforms. Named for Google's ANGLE project, which powers WebGL. This package can load functions from either the platform-native OpenGL DLL or Google's ANGLE DLL.