WIP library I use for 2D game development. Features will be added as I need them. Currently has:
- Windowing & input
- Rendering with auto-batching
- Many shape drawing functions + custom shape rendering
- Draw lists for grouping draw commands
- Font rendering (SDF & bitmap)
- Loading/creating textures
- Custom shaders
Uses GLFW and OpenGL 3 for now, but more platforms and rendering backends will be supported.
Working on:
- Audio support
- Custom uniform data for shaders