A simple level editor for axis aligned bounding boxes made in a few days during Wheel Reinvention Jam 2024.
This is the state after the jam - a raw skeleton of the editor with simple brute force rendering and almost no features besides creating aaabb brushes and assigning textures.
The project was tested on windows and macos(apple silicon) but should run on linux as well.
After cloning make sure to init the odin-imgui submodule via:
git submodule init
git submodule updateModify the wanted-backends line in the python build script of odin-imgui to only include opengl and glfw
wanted_backends = ["opengl3", "glfw"]Then follow the build instructions in the Odin ImGui Readme in order to build the odin-imgui dependencies for your platform.
In order for relative paths to work - output the binary to a subfolder in project root (e.g. "build-debug" / "build-release")
The goal for the Wheel Reinvention Jam 2024 is to get started with learning the odin programming language. Ideally only the odin vendor libraries will be used (except for e.g. imgui).
- Create AABB brushes
- Edit translation and scale of the brushes *Assign textures and texcoords to each face
- Unlit forward renderer with occlusion culling utilizing the AABBs
- Deform AABBs via planes (similar to boolean operation)
- Load GLTF meshes via cgltf and make them placeable in the editor
- place point lights in the editor
- Shadow mapping