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hello_vulkan

02142f7library

Vulkan Tutorial

BSD-2-Clause · updated 3 years ago

Hello Vulkan

This follows along the Vulkan Tutorial up through generating mip-maps (but not multi-sampling). You can load whatever .obj file you want by setting MODULE_PATH and TEXTURE_PATH in globals.odin as there's a (very minimal) object file loader via obj_loader.odin which...works well enough for my purposes.

As an example I loaded this Shiba by downloading the gltf file and using blender to convert to an .obj file

I did not upload the .obj or .png file here