- Inital intention is to learn graphics programming by building a basic immediate mode graphics renderer library
- Extend to be a GUI library intended to be used for other desktop applications
- top-left orientation is now a thing
- most drawing should be done test it a bit
- GET WEB WORKING (graphics + sound) VERY IMPORTANT SO I CAN DEPLOY TO ITCH
- Textures
- Why do I need GenerateMipMaps
- Textures do not shrink and grow and maintain quality (something mipmaps related?)
- Take a look at raylib, and karl2d's draw_texture_fit it still squishes the image BUT the image is sharper
- Textures keeping all texture data on the CPU is probably bad we should store that on the GPU using texture arrays or something
- Textures have artifacting from the ones around them
- Textures seem to also have a ~1-2 pixel gap when placed?
- Custom shaders (Needed for lighting and stuff)
- Mostly working, main issue is trying to get default drawing procs to allow for custom vertex attributes
- works for uniforms BUT you need to make sure you use texture + colour + pos in you shader output somewhere
- Needs to be able to handle multiple pressed checks for same key
- X11 window
- Process events (input.odin)
- setProcAddress (see Karl2d?) used in renderer
- time.odin
- window.odin
- context.odin holds a window handle
Renderer missing features
- Use ttf fonts
- Platform separation (currently we use glfw + opengl which works for Windows and Linux fine enough)
- Basic 3D stuff (don't need complex meshes)