/ufbxcontains all you need to get going, simply copy it into your project and import/depscontains the C source files used to buildufbx.liband their license/examplecontains a simple example of using the API from Odin
From this directory, simply run odin run example. You should see a spinning Suzanne head.
On Windows, ufbx.lib is produced with:
clang -c deps/ufbx.c -o deps/ufbx.obj -target x86_64-pc-windows-msvc -O3
lib /OUT:ufbx/ufbx.lib deps/ufbx.obj
rm deps/ufbx.objFeel free to add builds for other platforms.