sample.mp4
odin run src/main/main.odin -file -out:raylita
1-9: switch material[]: increase decrease brush sizeleft-click: spawn selected materialc: clear screen
- Apply multithreading, divide map into quadrants, apply common boundary to sync threads
- Add some shaders for fire bloom effect
- Only update pixels that are active, some kind of active cell tracking
- After all that, increase world size