- Basic Vulkan renderer
- Opinionated custom Vulkan wrapper
- Barebones unlit shading
- Static and skinned models loaded from glTF (.glb) files
- Ray-traced hard shadows via VK_KHR_ray_query
- Skeletal animation with the skinning-in-compute technique
- Handrolled collision detection and game physics
- Basic level saving/loading
- Custom audio engine
- Sine wave test output
- .ogg file playback
- Bugs
Download the following and put them in your PATH
Clone the repo and init submodules
git clone git@github.com:NickDriscoll/game7.git
cd game7
git submodule update --init --recursive
On Linux, install clang, the SDL2 developer libraries, and libc++-19 for imgui
sudo apt install clang
sudo apt install libsdl2-dev
sudo apt install libc++-19-dev
.\windows_build.bat debug
./linux_build.sh debug
- Odin standard library
- SDL2
- Vulkan 1.3
- desktop_vulkan_wrapper (My personal Vulkan helper lib)
- Dear ImGUI
- cgltf
- stb_image
- stb_vorbis
