A game about compressing strings in a world where they never invented paper.
See Makefile for build targets. Run make help for a summary.
Initially based on Karl Zylinski's template supporting building to web using WebAssembly + emscripten, and building the game to a dynamic library for hot reloading gameplay code.
- The Odin compiler is needed to build the game.
- Raylib is used for graphics, sound and input, but since raylib is included as a vendor library in Odin there is no separate install needed.
- The Emscripten compiler (
emcc) is needed for compiling to wasm specifically when building for web.