A 2D "game" framework written in Odin, leveraging DirectX 11 for rendering and Win32 for window management. It is designed to be a simple starting point for my future projects.
Currently you can only draw coloured rects to the screen. This is done through a big ass vertex buffer and single shader.
- Build step to export aseprite layers (directly calls aseprite to do export) and pack them into an atlas
- 2D rendering using DirectX 11
- Native Window using Win32 API
- Entirely self contained API because I wanted to avoid splitting up the game from the rendering/platform
- Metal/Mac support
- Ginger Bill for Odin
- Karl for rectangle code because I am lazy
- Randy for the big brain starting point
- Cody Duncan